Substance Designer shader dev for Apophis
I didn’t realise I had Substance Designer with my Substance Painter licence – I found it and now have been testing out creating a shader for Apophis – still a wip and the displacement I did in Maya didn’t work well but it is progress 🙂
The lander asset is from #kitbash – loving the assets I can get from them!!
I need to uv map the asset better too as seams are too obvious!!

