Updated #houdini environment using heightfields and scattering #apepsdawn #animation

Hello! I hope everyone is having a good weekend so far. I have updated the environment more in this shot. Still lots to do but I have found a new node in  @houdini3d  which if I had done a little more homework I would have known it was there originally! It is the heightfield Tile Split. When I started this setup I planned to split up the areas to make it easier to edit as well as output parts of the landscape so I can load sections separately. I didn’t notice that node so I initally made the setup using multiple heightfields. The Tile Split node is much easier than the way I did it, and cleaner. I learnt something today, it may have taken a little while to have got to this point but I am happy I learn’t both methods as it gives me a better understanding of Houdini in general. The trees come from #speedtree and most of the lovely city assets come from  @KitBash3D  . #neverstoplearning If you like this video, please do #subscribe or #like . Have a lovely rest of the weekend!!!